🔸Story of Havenfall (Lore)

In a galaxy far far away..

Havenfall Tribe Names (4 TYPES) : The Tricksters (goblins) - Unworldly ability to bend the rules of reality with their mind

The Pathfinders (humans) - Blessed by the gods to recieve resilience and determination. Making them the work force of Havenfall

The Gloops (giant humanoids) - Are a creation from the nutrients in the ground on the planet, the OG’s. Old & Gloopy.

The Enchanted (intelligent beings) - rumoured to have found the secrets to the universe which allows them to possess knowledge beyond any other species capabilities In the land of Havenfall, for eons

The Gloops have inhabited and fed off the land for themselves. For the last decade, 3 friendly tribes have come onto the land of Havenfall and made it their home. The Tricksters, Goblins with the Unworldly ability to bend the rules of reality with their mind. Pathfinders are said to be recently blessed by the gods to receive eternal resilience and determination. Making them the workforce of Havenfall. & last but not least The Enchanted, is rumored to have found the secrets to the universe which allows them to possess knowledge beyond any other species' capabilities. A Town Meeting has been called by the leader of the Gloops ‘Colossi’, what will happen once these tribes have coexisted for eons? As the world changes so does the power of the reign hanging in the balance. Which tribe will come out the strongest and victorious?

The town meeting was called by the Colossi, leader of the Gloops, to address the increasing tensions between the three tribes that inhabited the land of Havenfall. The Gloops, who had lived on the land for eons, felt threatened by the growing power and influence of the Tricksters, Pathfinders, and Enchanted. As the town meeting began, the leaders of each tribe stepped forward to address the Colossi. The Tricksters, with their unworldly ability to bend the rules of reality, were quick to propose a solution to the rising tensions. They suggested the creation of portals that would allow the three tribes to travel freely between their respective territories, promoting understanding and cooperation. The Pathfinders, who were known for their resilience and determination, were hesitant to accept the proposal. They feared that the portals would make it easier for the Tricksters to manipulate reality to their advantage. However, the Enchanted, with their vast knowledge and wisdom, pointed out that the portals would be carefully monitored to prevent any misuse.

The meeting continued with heated debates and arguments, until a loud crash interrupted the proceedings. A bar fight had broken out between members of the Tricksters and Pathfinders, who were unable to put aside their differences. The Enchanted tried to calm the situation, but their efforts were in vain. The Gloops, feeling threatened by the chaos, prepared to defend themselves. Just as the situation seemed to be reaching a boiling point, a loud bell rang out from the town's bell tower.

The townspeople gathered in the square, wondering what was happening. Suddenly, a strange energy filled the air, and portals began to open, connecting the territories of the three tribes. As the portals opened, the leaders of the three tribes stepped through them, finding themselves in unfamiliar territory.

They soon discovered that the portals had taken them to a mysterious realm, where they were faced with a series of challenges and tests.The challenges tested their abilities, wisdom, and bravery, forcing them to work together and put aside their differences. As the challenges continued, the leaders of the tribes realized that they were being tested by the gods of Havenfall.

The gods were trying to determine which tribe was worthy of ruling over Havenfall and protecting its people. The Tricksters, Pathfinders, and Enchanted worked together, using their unique abilities and strengths, to overcome the challenges. In the end, the gods declared that all three tribes were worthy of ruling over Havenfall, and that they must work together to protect the land and its people.

The leaders of the tribes returned to their respective territories, where they were greeted as heroes. The tensions between the tribes were forgotten, and a new era of peace and cooperation began in Havenfall. From that day forward, the portals remained open, connecting the territories of the Tricksters, Pathfinders, and Enchanted. The three tribes worked together, using their abilities and strengths to maintain peace and prosperity in Havenfall. The bell tower continued to ring out, reminding the people of Havenfall of the importance of cooperation and unity. And so, the land of Havenfall flourished, with the Gloops, Tricksters, Pathfinders, and Enchanted living in harmony for eons to come.

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